Acta mathematica scientia,Series A ›› 2025, Vol. 45 ›› Issue (5): 1711-1728.

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Study on Cyber Violence Governance Strategies Based on a Multi-Stage Dynamic Game Model

Yiming Ding1(),Ling Deng1,*(),Xianjia Wang2()   

  1. 11School of Science, Wuhan University of Science and Technology, Wuhan 430070
    22School of Economics and Management, Wuhan University, Wuhan 430072
  • Received:2025-01-23 Revised:2025-06-06 Online:2025-10-26 Published:2025-10-14
  • Supported by:
    Key Program of National Natural Science Foundation of China(72031009);National Natural Science Foundation of China(12271418)

Abstract:

Cyber violence incidents are frequent, and current governance methods often lag behind. This paper introduces a multi-stage dynamic game model framework to explore optimal strategies for governing cyber violence between governments and platform operators. The authors employ Bayesian updating rules to address conditional probability issues in scenarios with incomplete information and perform equilibrium analyses for both single-stage and multi-stage games. A recursive algorithm (Q-Strategy) is developed to determine equilibrium strategies at each stage. The model's validity is confirmed through case studies and numerical simulations. The results indicate that strong regulatory measures by the government significantly reduce the dissemination of false information by platform operators and effectively curb cyber violence. Increasing the initial belief value shortens the propagation period and decreases overall dissemination intensity. Furthermore, high-cost strategies employed by platform operators effectively reduce the motivation to spread false information. Using the "woman defamation incident during package pickup" in Hangzhou as a case study, the authors propose governance measures for the incubation, dissemination, and waning phases.

Key words: cyber violence, multi-stage games, incomplete information, belief updates

CLC Number: 

  • O225
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